![]() The customized zoom from this file here doesn't seem to adjust the IPD when zooming, thus creating offset pictures in respect of the left and right eye. It's all right, the ingame zoom works perfectly fine, so I will be using that. Same value added or multiplied for all color component. Can you post a screen copy with the 2 eyes view and your graphics settings? See in d3dx. What do the z6 and w6 values do for colour? Are you referring to the added d3dx. The crosshair does work with Oculus in IL The zoom does not work, it creates a double picture. Thank you very much, will try for the Oculus tomorrow. No more label disapearing and no more need to declare AA mode. ![]()
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